Terracotta Selected For Software For PartyGaming Plc
There are many technical hurdles that the infrastructure software needs to address such are scalability and performance. With thousands of players online simultaneously, there is a lot to keep track of. Some players are playing for fun and some play for money but all players’ actions must be kept in record.
Terracotta was chosen due to their ability to coordinate data with a 10-fold reduction. According to BD Goel who is PartyGaming’s chief operating officer, “Terracotta’s ability to cluster hundreds of servers with much lower network utilization than alternative approaches results in very high performance and was a major consideration for PartyGaming.” Goel continues, “Terracotta will provide a key scalability and performance component in the standard software stack we use to build all of our applications.”
CTO and co-founder of Terracotta, Ari Zilka states, “Online gaming presents developers and operators with the significant task of delivering linear scale and total fault tolerance, simultaneously. Our unique Network-Attached Memory approach to sharing application data between nodes simultaneously provides scalability and high availability, with the best possible performance. We are excited to have been selected for such a mission-critical use case.”
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Published by Jennifer Spriggs
Senior Editor




